VR-inclusive health study
Publications will be posted here when available.
This project aims to promote inclusive physical activities and optimal cardiovascular health in people with intellectual disability by utilising commercially available virtual reality system. Participants will complete a 1-hour supervised session, three times per week, for 8 weeks. Exercise heart rate (HR), rate of perceived exertion (RPE), and volume (intensity, duration, and frequency) during the trial will be monitored and recorded. Each session will consist of 50-mins of exercise using a game application such as Dance Central, Beat Saber, The Thrill of the Fight, Space Pirate Trainer, Fruit Ninja, OhShape, Racket NX, Table Tennis VR, Racket Fury, Swords of Gargantua, BoxVR, Superhot VR, VZ Fit Play, and VZFit Explorer; Archery – QuiVr; Bowling – Premium Bowling; Fishing – Real VR Fishing; Golfing – Everybody’s Golf VR; Rock climbing – The Climb; VR basketball.
This project offers innovative research around effects of the use of Virtual Reality and physical activity for people with intellectual disability. Providing evidence-base suggestions for improvements in physical activities and health for people with intellectual disability.
An easy-read resource for this project is not currently available.